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  • Track Mod of the year 2011Datum31.12.2011 07:02
    Thema von 6e66o im Forum Targa Florio

    Targa Florio has been voted Track Mod of the year 2011 by the users on

    Well done guys!

    Ginetto & GPL Team,
    you can be very proud of what you achieved!

  • Post your edited ScreenshotsDatum10.10.2011 02:08
    Foren-Beitrag von 6e66o im Thema

    Love that car. Nice shot!

  • Introduce yourselfDatum28.09.2011 21:13
    Foren-Beitrag von 6e66o im Thema

    Welcome tjc! :)

  • RELEASE - Targa Florio 1.0Datum28.07.2011 03:01
    Foren-Beitrag von 6e66o im Thema

    Please contact Ginetto for permission request.
    If he is ok with it, then so are we.

    You will find him either in this forum,
    or here:

    Best Regards,

  • RELEASE - Targa Florio 1.0Datum24.07.2011 07:58
    Foren-Beitrag von 6e66o im Thema

    It´s not a bug, it´s a feature.
    Read the FAQ:

  • RELEASE - Targa Florio 1.0Datum10.07.2011 20:23
    Foren-Beitrag von 6e66o im Thema
  • RELEASE - Targa Florio 1.0Datum10.07.2011 09:55
    Foren-Beitrag von 6e66o im Thema

    Have you tried lower shadow/track/texture details?

  • RELEASE - Targa Florio 1.0Datum09.07.2011 21:39
    Thema von 6e66o im Forum Targa Florio

    ******************Targa Florio - GPL conversion for rFactor*******************

    *******Thanks to Ginetto and his team for creating this great GPL track*******
    ************and for allowing us to convert it to our favorite sim.************
    *************Please read GPL.txt for the original track credits.**************

    During our conversion of the Targa Florio we encountered some significant bugs,
    as we went along pushing the limits of ISI's engine. (read the FAQ for more info)

    Because of this, we were going to hold off the release and wait for rF2.
    But after much consideration we decided (with Ginetto's blessing)
    to release the track 'as is' for you guys to enjoy in rF.

    We hope you like it!

    If you want to convert the track to another platform,
    please contact us on our forum

    Targa Florio conversion team.



    Unpack to your rFactor main folder and overwrite! Enjoy!



    -Dynamic skybox
    -Multiple road bump levels
    -Added treelines, terrain to cover gaps in the mesh
    -Historical Grid
    -60 cars support
    -Multi-materials throughout
    -Billboard trackside objects
    -New double-material foliage
    -Movable objects with mass (will damage your car if you hit them)
    -Visgroups for best performance


    GPL Team:

    Mauro Alcamisi

    John Bradley

    Jay Beckwith

    Shaun Collins

    Richard Cooke

    Bill Cooper

    Phil Flack


    Mauro Licciardello

    Greg Liebzeit

    Sergio Loro

    Carsten Meurer

    Richard Neville

    Nigel Pattinson

    Jim Pearson

    Remy Roesz

    Svend Seegert

    Paul Skingley

    Ferdinand Sommederer

    Paul Thurston

    Stefano Zampredi

    Robert Zeugin


    kuato - GPL conversion, mesh work, max scripts

    6e66o - lead artist, road bump levels

    Thor - cams

    Deadeyeski - mesh work, multi-materials, flying objects

    Baule - 3d object placement, historical grid

    Beni C - mesh work, additional terrain

    Bud Lucas - AIW

    TICTOC - mesh work, 3d objects

    manolo - additional terrain


    HistorX Team: Rantam, YoShImUrA, Hugh Jarse, gonzas (beta server)

    Max Angelo & Micki


    Virtua_LM - permission to use flying objects

    Hudson Kerr - sky texture



    Loading times:
    First time loading the track takes longer then usual. rFactor needs to create a HAT file.
    After that loading will be much quicker.
    If you are using a multicore system try to add "+fullproc" and/or "+highprio" to destination of your rfactor desktop shortcut.

    How to improve performance/FPS:
    Start with turning off blurred shadows.
    Turning down shadow quality from maximum to high will replace all dynamic shadows with static shadows.
    Turning down shadow quality from high to medium will get rid of tree and building shadows (huge fps improvement).
    Cars will still cast shadows.

    Turning down track details to low will get rid of a large part of the spectators (huge fps improvement).
    Dont worry, all the rest will still look as good.

    Amount of spectators:
    Maximum amount of spectators is only visible in warmup and race session (except at low track details).
    On a test day the track is a lot less crowded, like in real life.

    Flickering shadows:

    -in track cam:
    This is a ISI engine issue with large tracks. Nothing can be done about it as far as we know.
    For viewing replays we recommend using medium shadow quality, or disabling them.

    -in cockpit view:
    Adjust clipplanes in file.
    Open cam file with notepad, search for this section and change the marked line:
    Fov=(55.000000, 55.00000)
    Color=(164, 218, 249)
    ClipPlanes=(0.100000, 500.000000) <-
    Size=(1.000000, 1.000000)
    Center=(0.500000, 0.500000)
    RadiusLimits=(0.000000, 0.000000)
    OrientationRate=(35.000000, 35.000000, 25.000000)
    PositionOffset=(0.000000, 0.00000, -0.3000000) //(Left-Right, Up-Down, Back,Forward)
    OrientationOffset=(-0.070000, 0.000000, 0.000000)

    Also make sure LODMultiplier is set to 1, that will prevent scenery drawn in the distance, where it shouldnt.

    Track cam:
    rfactor has a limit of 128 cams. (300+ cams are needed for this track but once you go past cam 128 they stop tracking)

    No race groove:
    The AIW editor provided by ISI was not able to save our aiw with racegroove.
    But as Targa Florio was held on public roads, you wouldnt see that much rubber on tarmac as on other permanent race tracks anyway.

    Historical vs. regular grid version:
    In the regular version you start the race like on any other race track.
    But in real life cars at the Targa Florio started the race in 30 sec intervalls, slowest first - fastest last.
    We tried to simulate this with the historical version, where the pole setter starts last, and the slowest after qualifying starts first.
    Note that the track supports 60 cars on the grid, which means if you only load f.e. 30 cars on the historical version, the slowest car will still start on P1, which however in that case is not at the start/finish line, but is in fact the 30th starting spot.
    This is due to the fact that we simply switched the starting spots (60=1,..., 1=60).
    Also keep in mind that the timing/positions in rF HUD will only show correct standings after you crossed the finish line once.

  • Introduce yourselfDatum09.07.2011 07:36
    Foren-Beitrag von 6e66o im Thema

    Hi Mário!

  • NewsDatum08.07.2011 23:38
    Foren-Beitrag von 6e66o im Thema


  • Introduce yourselfDatum07.07.2011 23:59
    Foren-Beitrag von 6e66o im Thema

    Welcome! :)

  • NewsDatum07.07.2011 20:41
    Foren-Beitrag von 6e66o im Thema

  • NewsDatum06.07.2011 23:58
    Foren-Beitrag von 6e66o im Thema

  • NewsDatum04.07.2011 23:40
    Foren-Beitrag von 6e66o im Thema

    Thank You!

  • NewsDatum19.06.2011 01:09
    Foren-Beitrag von 6e66o im Thema

    We hope to release it soon.
    But i cant promise ;)

  • DiRT3Datum17.06.2011 01:39
    Foren-Beitrag von 6e66o im Thema


  • iRacingDatum10.06.2011 21:25
    Foren-Beitrag von 6e66o im Thema


  • Nürburgring 24h 2014Datum19.03.2011 03:50
    Thema von 6e66o im Forum Livestreams
  • NewsDatum06.03.2011 07:07
    Foren-Beitrag von 6e66o im Thema

    Ciao stivi,

    i cant give an exact estimation on how long you will have to wait sadly.
    But iits certainly months, not weeks.

    Thanks for your support.


  • NewsDatum05.03.2011 07:08
    Foren-Beitrag von 6e66o im Thema

    I finally did it!

    I beat Kinnunens record lap time (using the same car)

    1. Georg Ortner - 33:21
    2. Leo Kinnunen - 33:36
    3. Helmut Marko - 33:41

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